![]() Cold damage Scales with Weird Science, maximum armor penetration, effective against organic targets ( +30% Damage), ineffective against non-organic targets ( -30% Damage), often has a chance to apply Frozen ( -4 AP and -4 AP (max)). Fire damage Scales with Weird Science, maximum armor penetration, effective against organic targets ( +30% Damage), ineffective against non-organic targets ( -30% Damage), often has a chance to apply Burning ( -15% CON per turn). They also gain critical hit bonuses for each consecutive strike, so make with the jabby-jabby.ĭamage types Physical damage Low to medium penetration, effectiveness does not depend on the enemy's type, only on their armor. Brawlers start out weak but have huge potential at higher levels.
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